This is a trophy that someone made for their Mario Kart tournament and it’s incredible.
How game sequels are made: add a bow.
This is Ira. He’s made from the best graphics in the world. And now you can play with him yourself.
Pictured: Every known piece of space debris orbiting Earth. Woah.
Source: BuzzFeed
Well, I’m here to report that the game I have been playing for the last two weeks,Animal Crossing: New Leaf, could well set the new standard in being adorable in video games. New Leaf is the latest in the series of “social simulators” from Nintendo, and the easiest way to think about it is as a tyke-sized Japanese Sims in which, strictly speaking, you don’t have to do anything. You have a village, and you can shake the trees for fruit, and make friends with the animals there, and go fishing, and sell stuff. But you can also do bupkis. You’re not going to die from having to go to the bathroom or anything.
Hello, friends,
First: congratulations on making Metro: Last Light. You’ve successfully identified the first and most important factor in breaking through here in the American game market: You made a first person shooter. Look: that’s no small thing. Believe it or not, in this market for games, there are still people making role-playing games and adventure games and all manner of dollar-store crap. So take a moment to pat yourselves on the back.
Ok, moment over, and that’s the last nice thing I’m going to say. Listen up. If you want this thing to sell at all in America, you will follow the advice I’m about to give you. It takes brass balls to succeed in this first person shooter market, and I’ve got them. This game is weird, and not in a good way like Bulletstorm, in a European way like BioShock, the success of which still boggles my mind. You need to make some changes for this thing to succeed.
Video Games Magazine Issue 8, March 1983 - Welcome to the Club! An amazing article written by Ann Kreuger about the role of Women in developing video games.
Here’s a good start:
In my research, I turned up 15 women in positions that are not related to promotion, publicity or advertising.
In the article she talks with Dona Bailey, one of the creators of Centipede, Sue Forner, an artist on Professor Pac-Man, Janice Hendricks who designed the art for Joust, Lynda Avarett, Sue Currier and Roberta Williams.
Man, this “Video Game Magazine” is really quite awesome for deep and interesting articles.
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This is some pretty cool stuff.
(via trudymade)
Source: oldgamemags




